Welcome to Core Games Network: Dekaron Community
Sign in to follow this  
Followers 0

PVP balance

1 post in this topic

So it seems this has been the cause of the apparent dwindling in population for the past few weeks, but despite reports being made by players and changes being implemented by the developer, people are still unhappy and there are still "imbalances" that need attention.   Based on what I see (please correct me if I'm wrong) people would want:

1.  Increase in shield as pvp that takes place in seconds is boring.

2.  PVP/PK damage balance.  Basically, damage shouldn't be too OP for all classes, but in such a way that +13 would still deal considerable damage compared to lower enhanced item (+12 and below), otherwise +13 weapon loses its value.  Definition of being "too OP" is something that players need to specify.

3.  Skill damage balance.  Very tricky part as some skills deal status effects, most notable of which is stun/silence (duration) as its a major game changer on any pvp battle.  

Just a question though, aren't we following the skill effects from the original dekaron, though I don't see any complaints there, pvp-wise?  Also, if A3 was a complete success before, why not make damage ratio the same as it was in A3 or is that not possible?

1 person likes this

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0